You might be struggling to launch onto iPhone app development, being an excellent innovative software developer with good streams of knowledge. You might have known what creates impact on others to make them know about you is being “Best.” Switch over, it’s time for you to move from native web developer to an iPhone mobile app developer. I found certain difficulties while developing my first iPhone app.
So in this article, I would like to just summarize the ways to build an iPhone app from start to release. It’s all about clients that pick for the good app amongst the thousands of newer apps added to it. So follow the customized steps to come with an innovative app. It’s quite difficult to share the information briefly, so I’ve formulated comprehensive steps here to lead you through.
Sketch the map for your design:
Your ideas should be on the paper first with some scribbling, which only you can understand your sketch of design implementation and probably your handwriting. Yes, I did the same and when I shared with my teammates, they ask me to explain it, where I found that I’m running out of time. So being time conservative, I looked for many wireframes which support to describe my designs better. Instead of waterfall design structures of documents, many mobile development companies are supported with these wireframes.
During the feasibility stage, I started to check out with Omnigraffle, for testing the rough ideas. Later I found many interesting tools, Google docs supports the best with presentation tools. Besides there are many iPhone design templates are available online to get started.
Project Management- Support Tools:
With the eyes on work, you will come to know about the manageable workflow, and so you can add more stuffs with others view. Crucial and most important stage to look after, I would suggest you to work on a related development process, which is more similar to SDLC life cycle, stick on to anyone and proceed further for the successful outcome. This is endless, and it will be there after the release of the product, by reviewing the customers and client reviews it should be enhanced further for betterment, so to get rid of this, a trial testing can be helpful. Bug Tracking software will assist you to track the bugs, Pivot tracker will be more helpful for Scrum Based and others like lighthouse, Redmine or Bugzilla will also help.
Design – stand in the shoes of end-users:
Apart from Photoshop and external tools like Slicy which speeds up your process, there are many online free tools like GIMP(Mac OS) and lnkscape are best graphic design tools. If you are prompting to design for the first time, use iPhone as your test case, download, install and check out the application results, this helps to come out with a user interface design patterns. It should be more user-friendly, add an easy navigation bar, walkthroughs, one window drilldown, pop over like design patterns. Concentrate on the design patterns, so to build the good design patterns, some graphic design tools and templates help you; if you are not a good designer look for the community people to get your work done. Read out Apple’s “iOS human interface guidelines” before you start.
Development- Path to complete a process:
To build an iPhone app, knowledge on Objective C and iOS SDK is required, if you are good to proceed all through is your way to code for your app. If not, there are plenty of ways to get resource, and to start with. Stackoverflow is a community based forum, where you can put forth your questions, and people will provide you a solution as for the best. Many introductory books and guides are also available.
Split your development phases and work on, code for the front-end design cases, move to the call functions and work on relatively till the end process. It’s more worth to make your team know what call functions you have assigned for each thing. I have seen people getting distracted being not known what functions they are assigned for a particular use case and what they need to work on. Be shared the work process and be informative amongst.
Enterprise mobility development companies like Contus focus on developing apps with specific app features that serve the intended target audience. There is no cramming of features just to make the app look bigger or exhaustive in utility.
In the end, your app should do one thing, or few essential things in a great way. It should get noticed for what it does best. Trying to be a jack of all apps is not going to work out always.
Testing- End Phase:
Your precious time spending should be equally managed, so that, it’s necessary to test your apps frequently, which would help you to restructure your code at the base.
Automated testing is one such source to make your code updated. Depending on your coding structure, the unit test should happen. To test your features, unit test and integration test is required to accomplish.
Manual testing, can be associated with each developed status to know more about, how it functions, there are tools to drive the work functionality. For an example, Testflight will make you know more about user unique device identifier which is added to the provisioning file one at a time. Find out something that best fit for your app to test drive.
If you are done with this, you are almost ready to release your app.
Certain steps has to be followed while placing your app on apples app store
∙ To get into app store you need to be a part of iOS developer program for $99 a year. You can enroll either as an “individual” or “organization.”
∙ After you place your app, you need to wait for a week or two to get reviewed by any of the apple people either automatically or manually, you might be queued for a week or two.
∙ Once you ladder from Submission phase to review, it ain’t take much time, it happens within a day or an hour. Meanwhile, you might get intimated either via phone call or an e-mail.
∙Make sure whether your app is functioning well before submitting, and provide them with the authentication info or user credentials if anything you have secured for an app, fill out those details to prevent unnecessary delays.
∙It takes more days for approval from when the business model is more complex.
An actual app release is Processing and Sale of an app, before the release make sure to add pricing cart, apple store description to be added, this should emphasize your app. Later you can cater for marketing effort, make your reputation higher.
Hard work pays! Crucial period of start with a marvelous support on development leads you to success. Nothing can be done without the support; nothing pays you more compared to the excellent marketing strategy. So, you are not done once your app got approved and displayed on store, millions of app developers queue up, you can reach only through marketing, look for the ways and count your bucks.